Ebook Fearful Passages (Call of Cthulhu Roleplaying Game Series), by Marion Anderson, Phil Anderson, Gustaf Bjørksten, Sean Branney, Geof
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Fearful Passages (Call of Cthulhu Roleplaying Game Series), by Marion Anderson, Phil Anderson, Gustaf Bjørksten, Sean Branney, Geof
Ebook Fearful Passages (Call of Cthulhu Roleplaying Game Series), by Marion Anderson, Phil Anderson, Gustaf Bjørksten, Sean Branney, Geof
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The golden age of travel occurred between 1880-1939. As travelling times shrank, destination became more important than the journey, a notion now so common-sensical that we blink to think that the reverse was once truer. FEARFUL PASSAGES contains nine adventures set in the 1920s, when travel could be by turns long, arduous, luxurious, and debilitating, but always full of incident and meaning.
- Sales Rank: #4035751 in Books
- Brand: Brand: Chaosium Inc
- Published on: 1992
- Original language: English
- Number of items: 1
- Dimensions: 11.25" h x 8.75" w x .50" l, .80 pounds
- Binding: Paperback
- 126 pages
- Used Book in Good Condition
Most helpful customer reviews
3 of 5 people found the following review helpful.
Disappointing, thin
By cscase
This book is broken down into chapters, each emphasizing a particular mode of travel or somehting similar, along with an adventure or mini-adventure revolving around that mode of transport or whatever. For example, one chapter is a short adventure set aboard a zeppelin, another set aboard a train...etc etc. I guess that sounds like a decent idea to start with, and ya know, different strokes for different folks, but I personally just did not like any of the adventures in this book. They all seem to me contrived and a bit cliche, and none of them seem more in the mood of Indiana Jones than Call of Cthulhu - there's plenty of adventure but not much suspense or scariness. About the only use I have for this book is for the deck plans of the zeppelin, train, and other info on vehicles. It is probably the least useful (or should I say most useless) Call of Cthulhu sourcebook I have. But take it for what it's worth - that's just my opinion. I would strongly recommend you take a good look at this book before buying it to see if it's really what you want.
3 of 5 people found the following review helpful.
Almost worthless - to me, anyway
By A Customer
I have had this book for years, and have yet to use it a single time. It has about 10 or so "mini-scenarios" or interludes, a few of which are a bit longer. They are intended for insertion into an ongoing campaign. My main problem with the book is that many of them are set in way out-of-the-way places, like Siberia and India, and the 3 or 4 that aren't are short and not very good. This is definitely the worst Call of Cthulhu supplement I own. Although I should add that most of the ones I own are absolutely excellent, so perhaps my expectations for a CoC book are a bit higher than for most RPGs.
2 of 2 people found the following review helpful.
Weird passages
By Marcin Welnicki
Fearful Passages is a book containing several scenarios to the RPG game- Call of Cthulhu. All of them are linked with a way of traveling. I think its a good scenario pack, although some of the adventures are hard to play. No, i dont mean they're difficult, i mean it is hard to think of some good reason for Investigators to travel to India, Syberia or Irak. In my opinion the best adventure in this pack is "Fear of Flying". It was the first scenario we ever played in Call of Cthulhu and from that time we play CoC regulary. All in all Fearful Passages is an amusing adventure pack and a good way to spend your money.
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